FAQ – Häufig gestellte Fragen

Was ist Agile Coaching?

Design – Game Consulting

Was ist Art Design?

Design – Einleitung „State of the Art Design“
Design – Art Design

Was ist Art Direction?

Design – Art Design

Was ist eine Aufbausimulation?

Startseite – Innovative Entwicklung gefördert vom Land Hessen
Geames – Mensch Maya (Aufbausimulation)

Was sind Badges?

Academy – Einleitung

Was sind Build Prozesse?

Design – Game Consulting

Was sind Character & Location Development?

Design – Narrative Design

Was ist Co Design?

Design – Game Design

Was ist Concept Artwork?

Design – Art Design

Was sind Corporate Design Guidelines?

Design – User Interface Design

Was ist eine Demo bzw. Demoversion?

Games – „MGG“

Was ist Development Direction?

Startseite – Erfolgreich die Zukunft gestalten

Was ist Digitale Transformation?

Academy – Einleitung

Was ist Direction?

Design – Art Design
Design – User Interface Design

Was ist Educational Game Design?

Startseite – Academy
Games „Educational Adventure Game „Mensch Maya“ „Mein Grüner Garten – Spielerisch Gartenoasen schaffen“
Academy – Educational Game Design

Was ist eine EduGameBox?

Academy – EduGameBox

Was sind Flow & Balance?

Design – Game Design

Was sind Flow & Timing?

Academy – Educational Game Design

Was sind Games?

Startseite – Games

Was ist Game Consulting?

Design – Game Consulting

Was ist Game Development?

Startseite – Academy

Was sind Game Development Workshops?

Academy – Game Development Workshops

Was ist Game Thinking?

Startseite – Academy
Academy – Shift from Teaching to Gamification

Was ist Game Design?

Design – Game Design

Was ist ein Game Designer?

Games – Serious Games Entwicklung

Was ist Gamification / Gamifizierung?

Startseite – Einleitung
Academy – Einleitung

Was ist Gamifizierte Transformation?

Academy – Einleitung

Was sind Ice Breaker?

Academy – Educational Game Design

Was sind Icons & Symbole?

Design – User Interface Design

Was ist Lead Design?

Startseite – Erfolgreich die Zukunft gestalten

Was sind Leaderboards?

Academy – Einleitung

Was ist Logo-Gestaltung?

Design – Art Design

Was sind Mechaniken?

Design – Game Design

Was sind Mengen- & Milestonepläne?

Design – Game Consulting

Was sind Moodboards?

Design – Art Design

Was ist Narrative Design?

Games – Rollenspiel Entwicklung
Design – Narrative Design

Games – Rollenspiel Entwicklung
Design – Narrative Design
Academy – Game Development Workshops

Was sind On- & Offboarding?

Academy – Game Thinking

Was ist ein Pen & Paper Rollenspiel?

Games – Pen & Paper

Was ist Pitching / ein Pitch?

Design – Game Design
Design – Art Design

Was ist Pitch Artwork?

Design – Art Design

Was sind Points?

Academy – Einleitung

Was ist Prozessoptimierung?

Design – Game Consulting

Was ist Quality Assurance?

Design – Game Consulting

Was ist Quest Design?

Design – Narrative Design

Was sind Regeln?

Design – Game Design

Was ist Repetition?

Academy – Educational Game Design

Was sind Serious Games?

Startseite – Einleitung
Games – „digitale und analoge Serious Games Vielfalt“

Was ist Softwarearchitektur?

Academy – Game Development Workshops

Was sind Spreadsheets?

Design – Game Design

Was sind Storyboards?

Design – Narrative Design

Was ist Storydesign?

Design – Narrative Design

Was ist ein Styleguide?

Design – Art Design

Was ist Technical Artwork?

Startseite – Erfolgreich die Zukunft gestalten

Was ist Tool Planung?

Design – Game Consulting

Was ist User Experience?

Academy – Game Development Workshops

Was sind User Interfaces?

Design – User Interface Design

Was ist User Interface Design?

Design – User Interface Design

Was sind Visual Novels?

Games Rollenspiel-Entwicklung

Was ist World Building?

Design – Narrative Design

Was ist 2D Art Work?

Design – Art Design

Haben Sie noch offene Fragen?

Kontaktieren Sie uns gern!

„[…] The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.“ – Deepak Dhungana (nur dünne Formatierung möglich!)

„What impressed me the most was how Fabian seamlessly blended theoretical knowledge with hands-on activities. He provided valuable insights into various game design elements, such as storytelling, character development, and gameplay mechanics. The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.

Deepak Dhungana | Institutsleitung Digitalisierung und Informatik | Krems University of Applied Sciences

„What impressed me the most was how Fabian seamlessly blended theoretical knowledge with hands-on activities. He provided valuable insights into various game design elements, such as storytelling, character development, and gameplay mechanics. The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.“

Deepak Dhungana | Institutsleitung Digitalisierung und Informatik | Krems University of Applied Sciences