FAQ – Häufig gestellte Fragen
Was ist Agile Coaching?
Design – Game Consulting
Was ist Art Design?
Design – Einleitung „State of the Art Design“
Design – Art Design
Was ist Art Direction?
Design – Art Design
Was ist eine Aufbausimulation?
Startseite – Innovative Entwicklung gefördert vom Land Hessen
Geames – Mensch Maya (Aufbausimulation)
Was sind Badges?
Academy – Einleitung
Was sind Build Prozesse?
Design – Game Consulting
Was sind Character & Location Development?
Design – Narrative Design
Was ist Co Design?
Design – Game Design
Was ist Concept Artwork?
Design – Art Design
Was sind Corporate Design Guidelines?
Design – User Interface Design
Was ist eine Demo bzw. Demoversion?
Games – „MGG“
Was ist Development Direction?
Startseite – Erfolgreich die Zukunft gestalten
Was ist Digitale Transformation?
Academy – Einleitung
Was ist Direction?
Design – Art Design
Design – User Interface Design
Was ist Educational Game Design?
Startseite – Academy
Games „Educational Adventure Game „Mensch Maya“ „Mein Grüner Garten – Spielerisch Gartenoasen schaffen“
Academy – Educational Game Design
Was ist eine EduGameBox?
Academy – EduGameBox
Was sind Flow & Balance?
Design – Game Design
Was sind Flow & Timing?
Academy – Educational Game Design
Was sind Games?
Startseite – Games
Was ist Game Consulting?
Design – Game Consulting
Was ist Game Development?
Startseite – Academy
Was sind Game Development Workshops?
Academy – Game Development Workshops
Was ist Game Thinking?
Startseite – Academy
Academy – Shift from Teaching to Gamification
Was ist Game Design?
Design – Game Design
Was ist ein Game Designer?
Games – Serious Games Entwicklung
Was ist Gamification / Gamifizierung?
Startseite – Einleitung
Academy – Einleitung
Was ist Gamifizierte Transformation?
Academy – Einleitung
Was sind Ice Breaker?
Academy – Educational Game Design
Was sind Icons & Symbole?
Design – User Interface Design
Was ist Lead Design?
Startseite – Erfolgreich die Zukunft gestalten
Was sind Leaderboards?
Academy – Einleitung
Was ist Logo-Gestaltung?
Design – Art Design
Was sind Mechaniken?
Design – Game Design
Was sind Mengen- & Milestonepläne?
Design – Game Consulting
Was sind Moodboards?
Design – Art Design
Was ist Narrative Design?
Games – Rollenspiel Entwicklung
Design – Narrative Design
Games – Rollenspiel Entwicklung
Design – Narrative Design
Academy – Game Development Workshops
Was sind On- & Offboarding?
Academy – Game Thinking
Was ist ein Pen & Paper Rollenspiel?
Games – Pen & Paper
Was ist Pitching / ein Pitch?
Design – Game Design
Design – Art Design
Was ist Pitch Artwork?
Design – Art Design
Was sind Points?
Academy – Einleitung
Was ist Prozessoptimierung?
Design – Game Consulting
Was ist Quality Assurance?
Design – Game Consulting
Was ist Quest Design?
Design – Narrative Design
Was sind Regeln?
Design – Game Design
Was ist Repetition?
Academy – Educational Game Design
Was sind Serious Games?
Startseite – Einleitung
Games – „digitale und analoge Serious Games Vielfalt“
Was ist Softwarearchitektur?
Academy – Game Development Workshops
Was sind Spreadsheets?
Design – Game Design
Was sind Storyboards?
Design – Narrative Design
Was ist Storydesign?
Design – Narrative Design
Was ist ein Styleguide?
Design – Art Design
Was ist Technical Artwork?
Startseite – Erfolgreich die Zukunft gestalten
Was ist Tool Planung?
Design – Game Consulting
Was ist User Experience?
Academy – Game Development Workshops
Was sind User Interfaces?
Design – User Interface Design
Was ist User Interface Design?
Design – User Interface Design
Was sind Visual Novels?
Games Rollenspiel-Entwicklung
Was ist World Building?
Design – Narrative Design
Was ist 2D Art Work?
Design – Art Design
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„[…] The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.“ – Deepak Dhungana (nur dünne Formatierung möglich!)
„What impressed me the most was how Fabian seamlessly blended theoretical knowledge with hands-on activities. He provided valuable insights into various game design elements, such as storytelling, character development, and gameplay mechanics. The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.„
Deepak Dhungana | Institutsleitung Digitalisierung und Informatik | Krems University of Applied Sciences
„What impressed me the most was how Fabian seamlessly blended theoretical knowledge with hands-on activities. He provided valuable insights into various game design elements, such as storytelling, character development, and gameplay mechanics. The students were then able to put this knowledge into practice, creating their own unique game concepts and prototypes.“
Deepak Dhungana | Institutsleitung Digitalisierung und Informatik | Krems University of Applied Sciences